Friday, November 13, 2015

A city of built landscape typologies

On the Cities: Skylines reddit I saw someone posted a link to this journal article which outlines 27 different types of built landscapes, ie street patterns. I thought this was pretty interesting and could be used to make a realistic looking city in the game. Of course, instead of making an actual city, I just did a bunch of experiments, and once I got all these different street patterns into a city, it ended up with a population of 30,000.

So what I did was pick a consistent zone type to go with each built landscape that I thought worked best based on what was described in the article. So here's a shot of each zone, some of which I'll definitely be using in future cities since they look quite nice.

Allotment Gardens: For this I used low residential, trying to focus on 1x4 and 1x3 to give a nice effect of having backyard gardens. This part kind of got swallowed up by the rest as it was the first one I built, but you can get an idea of it from the pictures below.



Apartment Blocks: 2x4 High Density Residential:


University Campus: University with some sports and meeting facilities attached, with some small scale offices and high density residential in the upper right corner.


Commercial Strip: 2x3 low density commercial along a straight road, with 2x2 low residential on the branching streets.


Country Roads: A single road (which started in the country but then get swallowed by the expanding city) with 2x3 and 2x4 low residential.


Degenerate Grid: 3x2 low residential. I really like the look of this one.


Garden Apartments: 1x4 high residential. This one created a neat effect of all concrete, which wasn't what I had in mind by trying to recreate gardens, but it still looks interesting.


Garden Suburb: A mixture of 2x4, 3x4, and 2x3 low residential.


Heavy Industry: Primarily 4x4 industry.


Incremental/Mixed: A mixture of 2x2 high residential, 3x3 low residential, 1x1 low commercial, and 2x2 office.


Land of the Dead: Originally this was just a cemetery, a park, and two crematoriums, but then I added a prison because it looked neat, and then a recycling plant and an incinerator, and then it got swallowed by the city, but still looks interesting.


Large Blocks: Combination of 2x2 and 3x3 high commercial and office.


Loops & Lollipops: 3x3 and 2x3 low residential.


Malls and Box Stores: 4x4 low commercial with connected walkways. Perfect for an IKEA!


New Urbanist: low density commercial on the bottom, 2x3 and 3x3 low res in the middle and 4x4 low residential on the top with a nice feature in the middle.


Organic: 1x1 high residential, high commercial, and office, and 1x2 low residential and low commercial.


Quasi Grid: 3x3 and 4x4 high residential, with 3x3 high commercial and 4x4 office on the side.


Rectangular Block Grid: 3x4 and 2x4 low residential.


Rural Sprawl: 4x4 low residential, spread out.


Superblock: 4x4 and 3x3 high residential with lots of connecting pedestrian paths.


Trailer Park: 1x1 low residential with a few 1x2 and 2x2 low residential.


Upscale Enclave: 4x4 low residential. Lots of trees!


Urban Grid: High density residential, commercial, and office, European themed!


Workplace Boxes: Offices with lots of parks.


1 comment:

  1. That's one hell of an article, I say. Really amazing job you've done there! Wish to see more articles on Skylines. Maybe about E. Howard's Garden Cities? Also maybe about planning districts ahead, kinda problem without money mod.

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